Tuesday, 26 April 2016

All videos for work.


 I just realised that videos on slideshare can't play; my bad. To remedy this I'll be posting all the videos from this year's work.


Animation Principles

Walk 1.



Walk 2.





Run 1.





Run 2.





3 frame run.





7 frame run.





climbing up stairs





Carrying something heavy.





live footage for walk










life footage for run









life footage for lifting something





Bouncing ball





ping pong




Small sack




big sack




technical walk





Visual Research

Visual journey template




Visual journey full




Animation Production

High Noon




Child illustration




turntables









animatic






Animation Production Process



Animatic



life footage





Wednesday, 20 April 2016

CI films

Here it is, the playblast of the full film because the renderer decided not to work. i'm to blame really for not doing it sooner.



Since I couldn't make the skin boil like roobarb and custard I could at least make the animation like roobarb and custard.
I wanted to make the animation jerk around like they were all keys. It reminds me of the children's TV shows the BBC did on the financially cheap (though they had a lot of heart poured into them) that were endearing.


For the third time, I'll see if I can render them over the summer.

Overall this course has been a roller coaster of emotions, mostly between me and Maya crashing or glitching out. However at the end of it I have a new found respect for those who chose 3d as their careers and I will continue to hone my skills.

thanks much to Mat and Colin for their time.

CI: Models and sets.

The models are rather simple. but I feel they really benefit from the textures; lamberts aren't that nice.


 Here are the palm trees. They look horrible like they've been absorbing sick from all the lads who spent £136 in the club.



The birds eye view and perspective show of the mainland.





A tree


The mountainside is merely a flat polygonal surface! who knew?


The perspective view of the island set. 


CHild illustrations: Textures

I originally meant to make the skins boil like roobarb and custard as I felt it would make sense for such a story. however when I tried I got all the skins wrong and made it look horrible and I didn't have time to redo it. Perhaps a summer project...?

Anyway here are the textures for most of it (I had a few cheeky lamberts)
the one below is the sand from the Island of Conclusions set. I wanted to give a hint of cold in the colours for the Island of conclusions as the island in the book isn't a nice place (looks nice from afar, as most assumptions do).

 This is the sea when its the island set. dark and cold near the island and nice and lagoon like near the mainland.
 This is for one of the trees, a precurser to the boiling effect.
 The mountainside was painted. I wonder if boiling for far away things would be more subtle.
 A map for the trail. I wanted it to be more warm than the island.a tacky palm tree leaf you'd find in Magaluf.

 the bark of a tree.
 Another tree leaves skin
 A more dark tree bark from the mainland
the original skin for the humbug was less in sync with itself; there was no universal tone or hue that made it look good (cyan blues with dark red)

a bountain from the island set.

Humbug: model and animation

Humbug:




















CI project: pre production

Topology Graphs

I should have done more of these, but I felt I learnt a lot just by doing these sketches. It made the model making bit easier and I was able to use a wide range of tools when making it like the bevel tool and the append to polygon tool. See I am learning!
















The storyboards. I fell into the trap of making it unclear. I'll have to work on it over the summer.







Child Illustration: the inspirations

ITS NOT CALLED STOOD UP YOU EGGS!

Anyway here are the INSPIRATIONS.

for the Child Illustrations I decided to chose one of my favorite books from my primary school days (despite reading it only once up to this point, it was THAT good)

The Book is the Phantom tollbooth By Norton Juster and Illustrated by Jules Feiffer. It was a very creative story about a miserable child called Milo who travels to the magical world through the phantom tollbooth and learns all the great things and responsibilities life has (things including wisdom, curiosity, life lessons like punctuality and not jumping to conclusions).

After reading it I wanted to make a short based off of the island of conclusion section where Milo and the gang (Humbug and Tock) assume the journey is going to be easy and so they unwillingly jump to the island of conclusions (get it? Jumping to conclusions?)

I decided to use the character of Humbug because I like his design; he's also the role model of what NOT to be like as he's always the first person to fall into these kind of traps.





















High Noon: the films

here they are. The animatic and the rendered cut.

Animatic

Final Version that I may go back to in the summer

There are also some turn tables that I forgot to include in the hand in D:

Leslie

Stan

running to wagon, not wagom

I only realised that the dead soldier was hovering in the rendered cut when I was finished. I may touch it up in the summer.

High Noon Props and Staging.

CSA Flag.

For any Historian out there I made the flag the original CSA flag before the Dixie replaced it. just a cheeky little reference.


I tried to make a flag, though I was still new to the whole concept of the nCloth thingys. Thankfully Mat and the internet were really helpful and I'm happy with the result. the waving could be faster though.



Wagon

The wagon is just a generic old wagon that held supplies. Though its where Leslie has her last stand.



The Revolver

Now I may have gone a bit overboard here, but I made a pre-civil war revolver from the 1850s. I wanted the confederate to have it (or to be shown to have it) as an indicator of the Confederacy's "frugal" nature as they weren't given the luxury of the highest technology of the time.






Houses.
i didn't want to focus too much on the buildings; they were in the background so no fine detail would've been seen.


This is the standard house

This is the standard Sherrif's office



This is the standard Saloon



This is the standard white church.