Friday, 23 October 2015

Animation Production Process, first few weeks.

SO we messed around on Maya for the first week, learning the basics. Stuff about making shapes and holding shift for everything.
We made some stuff moved and learned how to aligned, but I may need to remind myself how to do that. more importantly we made a chair from an image on google, after mapping it out in my notepad I made this.
Pretty proud of my chair, it does look like the chair from the photo (as seen below). A lot of the planks of wood aren't symmetrical when it comes to side or scale though, I didn't know about duplication until after it was made, If I went back to it I'd use that option to make it look better but for now I'll just say it's "expressionistic."




It was okay, but when the second week rolled by the spirit of the incredible hulk possessed me when Maya refused to co-operate (but that was more of the Animation Production side, not the process unit.)

We made a squashy box jumping like the bouncing box. It took me quite a while to get a hold of how to do it (by week three) but the knowledge managed to just "click."


 This is the stretch. Pretty okay. Looking back on it I think I could've made it simpler so that the squash part looks like it has the same mass.








As stated above, the squash seems to be a bit off. It may be due to the line of action being way too big or the way I did the stretch. I'm thinking that it would be the latter. Overall it was okay after the few weeks of trying to knack how Maya worked. Still trying to get the hang of it but I think I've nailed the basics. Still have no idea how they make stuff like Kung Fu Panda from this.